Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -12,10 +12,10 @@ hlsl.flattenOpaqueInit.vert
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Name 43 "g_tInputTexture_sampler"
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Name 47 "g_tInputTexture"
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Name 80 "@entryPointOutput"
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Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 43(g_tInputTexture_sampler) Binding 0
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 43(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 47(g_tInputTexture) Binding 1
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Decorate 47(g_tInputTexture) DescriptorSet 0
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Decorate 80(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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