Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -33,7 +33,8 @@ function runLinkTest {
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}
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runLinkTest mains1.frag mains2.frag noMain1.geom noMain2.geom
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runLinkTest noMain.vert mains.frag
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runLinkTest noMain.vert mains.frag
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runLinkTest link1.frag link2.frag link3.frag
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#
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# multi-threaded test
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@ -42,4 +43,3 @@ echo Comparing single thread to multithread for all tests in current directory..
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$EXE -i *.vert *.geom *.frag *.tes* *.comp > singleThread.out
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$EXE -i *.vert *.geom *.frag *.tes* *.comp -t > multiThread.out
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diff singleThread.out multiThread.out
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