Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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37 changed files with 657 additions and 196 deletions
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@ -2,4 +2,9 @@ ERROR: 0:9: 'vec5' : undeclared identifier
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ERROR: 0:9: '' : syntax error
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ERROR: 2 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' (uniform float)
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