Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
f5ebfb5f27
commit
337dbc7d8c
37 changed files with 657 additions and 196 deletions
|
|
@ -28,4 +28,5 @@
|
|||
0:86 'gl_Position' (gl_Position 4-component vector of float)
|
||||
0:86 Construct vec4 (4-component vector of float)
|
||||
0:86 'sum' (float)
|
||||
0:? Linker Objects
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue