Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.

Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-09-24 21:18:46 +00:00
parent f5ebfb5f27
commit 337dbc7d8c
37 changed files with 657 additions and 196 deletions

View file

@ -1,8 +1,10 @@
ERROR: 0:5: 'barrier' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
0:3Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 0.000000
ERROR: node is still EOpNull!
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:5 Sequence
0:5 0.000000
0:? Linker Objects