Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -134,6 +134,7 @@ ERROR: node is still EOpNull!
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0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
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0:? 'rep3' (in highp 4-component vector of float)
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0:? 's' (smooth out structure)
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0:? 'badsize2' (unsized array of highp float)
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0:? 'ubInst' (layout(shared ) uniform unsized array of block)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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