Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -281,9 +281,15 @@ ERROR: node is still EOpNull!
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0:121 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
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0:121 3 (const int)
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0:? Linker Objects
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0:? 'lowp' (float)
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0:? 'mediump' (float)
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0:? 'highp' (float)
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0:? 'precision' (float)
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0:? 'i' (smooth in 4-component vector of float)
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0:? 'o' (out 4-component vector of float)
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0:? 's2D' (uniform sampler2D)
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0:? 'centTexCoord' (centroid smooth in 2-component vector of float)
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0:? 'm' (uniform 4X2 matrix of float)
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0:? 'imageBuffer' (float)
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0:? 'uimage2DRect' (float)
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