HLSL: Include built-in processing for vertex input and fragment output flattening.
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55 changed files with 478 additions and 437 deletions
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@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:16 Depth: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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@ -95,8 +95,8 @@ gl_FragCoord origin is upper left
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0:? 'sampleMask' ( out int SampleMaskIn)
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0:? 'sampleMask' ( temp int)
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0:? Linker Objects
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
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0:? 'sampleMask' ( out int SampleMaskIn)
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@ -191,7 +191,7 @@ gl_FragCoord origin is upper left
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0:16 Constant:
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0:16 0 (const int)
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0:16 move second child to first child ( temp float)
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0:? 'Depth' ( out float FragDepth)
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:16 Depth: direct index for structure ( temp float)
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0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:16 Constant:
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@ -200,8 +200,8 @@ gl_FragCoord origin is upper left
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0:? 'sampleMask' ( out int SampleMaskIn)
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0:? 'sampleMask' ( temp int)
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0:? Linker Objects
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0:? '@entryPointOutput_Depth' ( out float FragDepth)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'Depth' ( out float FragDepth)
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0:? 'inpos' ( noperspective in 4-component vector of float FragCoord)
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0:? 'sampleMask' ( out int SampleMaskIn)
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@ -243,12 +243,12 @@ gl_FragCoord origin is upper left
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Name 72 "param"
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Name 74 "param"
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Name 78 "Color"
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Name 82 "Depth"
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Name 82 "@entryPointOutput_Depth"
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Name 86 "sampleMask"
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Decorate 68(inpos) NoPerspective
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Decorate 68(inpos) BuiltIn FragCoord
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Decorate 78(Color) Location 0
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Decorate 82(Depth) BuiltIn FragDepth
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Decorate 82(@entryPointOutput_Depth) BuiltIn FragDepth
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Decorate 86(sampleMask) BuiltIn SampleMask
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2: TypeVoid
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3: TypeFunction 2
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@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
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77: TypePointer Output 15(fvec4)
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78(Color): 77(ptr) Variable Output
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81: TypePointer Output 6(float)
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82(Depth): 81(ptr) Variable Output
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82(@entryPointOutput_Depth): 81(ptr) Variable Output
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85: TypePointer Output 17(int)
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86(sampleMask): 85(ptr) Variable Output
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4(main): 2 Function None 3
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@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
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Store 78(Color) 80
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83: 7(ptr) AccessChain 70(flattenTemp) 59
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84: 6(float) Load 83
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Store 82(Depth) 84
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Store 82(@entryPointOutput_Depth) 84
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87: 17(int) Load 71(sampleMask)
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Store 86(sampleMask) 87
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Return
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