Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types. Contributed from Khronos-internal work.
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43 changed files with 6179 additions and 2765 deletions
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@ -79,6 +79,15 @@ public:
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virtual void fullIntegerCheck(const TSourceLoc&, const char* op);
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virtual void doubleCheck(const TSourceLoc&, const char* op);
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virtual void float16Check(const TSourceLoc&, const char* op, bool builtIn = false);
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virtual void float16ScalarVectorCheck(const TSourceLoc&, const char* op, bool builtIn = false);
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virtual bool float16Arithmetic();
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virtual void requireFloat16Arithmetic(const TSourceLoc& loc, const char* featureDesc);
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virtual void int16ScalarVectorCheck(const TSourceLoc&, const char* op, bool builtIn = false);
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virtual bool int16Arithmetic();
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virtual void requireInt16Arithmetic(const TSourceLoc& loc, const char* featureDesc);
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virtual void int8ScalarVectorCheck(const TSourceLoc&, const char* op, bool builtIn = false);
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virtual bool int8Arithmetic();
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virtual void requireInt8Arithmetic(const TSourceLoc& loc, const char* featureDesc);
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#ifdef AMD_EXTENSIONS
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virtual void float16OpaqueCheck(const TSourceLoc&, const char* op, bool builtIn = false);
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#endif
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