Adding support for GL_EXT_ray_cull_mask
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15 changed files with 231 additions and 156 deletions
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@ -201,6 +201,7 @@ const char* const E_GL_EXT_debug_printf = "GL_EXT_debug_prin
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const char* const E_GL_EXT_ray_tracing = "GL_EXT_ray_tracing";
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const char* const E_GL_EXT_ray_query = "GL_EXT_ray_query";
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const char* const E_GL_EXT_ray_flags_primitive_culling = "GL_EXT_ray_flags_primitive_culling";
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const char* const E_GL_EXT_ray_cull_mask = "GL_EXT_ray_cull_mask";
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const char* const E_GL_EXT_blend_func_extended = "GL_EXT_blend_func_extended";
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const char* const E_GL_EXT_shader_implicit_conversions = "GL_EXT_shader_implicit_conversions";
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const char* const E_GL_EXT_fragment_shading_rate = "GL_EXT_fragment_shading_rate";
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