Adding support for GL_EXT_ray_cull_mask

This commit is contained in:
Marius Bjorge 2022-05-05 12:56:04 +02:00
parent e3bca2add6
commit 3015d00ee0
15 changed files with 231 additions and 156 deletions

View file

@ -1,5 +1,7 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_EXT_ray_cull_mask : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 localPayload;
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
@ -23,5 +25,6 @@ void main()
int v15 = gl_GeometryIndexEXT;
mat3x4 v16 = gl_ObjectToWorld3x4EXT;
mat3x4 v17 = gl_WorldToObject3x4EXT;
uint v18 = gl_CullMaskEXT;
traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}