Adding support for GL_EXT_ray_cull_mask
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15 changed files with 231 additions and 156 deletions
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@ -1,5 +1,7 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_EXT_ray_cull_mask : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 0) rayPayloadEXT vec4 localPayload;
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layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
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@ -23,5 +25,6 @@ void main()
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int v15 = gl_GeometryIndexEXT;
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mat3x4 v16 = gl_ObjectToWorld3x4EXT;
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mat3x4 v17 = gl_WorldToObject3x4EXT;
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uint v18 = gl_CullMaskEXT;
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traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
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}
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