Adding support for GL_EXT_ray_cull_mask
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15 changed files with 231 additions and 156 deletions
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@ -1,6 +1,8 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_KHR_shader_subgroup_basic : enable
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#extension GL_EXT_ray_cull_mask : enable
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layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
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void main()
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{
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@ -22,6 +24,7 @@ void main()
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int v15 = gl_GeometryIndexEXT;
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mat3x4 v16 = gl_ObjectToWorld3x4EXT;
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mat3x4 v17 = gl_WorldToObject3x4EXT;
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uint v18 = gl_CullMaskEXT;
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incomingPayload = vec4(0.5f);
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if (v2 == 1) {
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ignoreIntersectionEXT;
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