Adding support for GL_EXT_ray_cull_mask

This commit is contained in:
Marius Bjorge 2022-05-05 12:56:04 +02:00
parent e3bca2add6
commit 3015d00ee0
15 changed files with 231 additions and 156 deletions

View file

@ -1,6 +1,8 @@
#version 460
#extension GL_EXT_ray_tracing : enable
#extension GL_KHR_shader_subgroup_basic : enable
#extension GL_EXT_ray_cull_mask : enable
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
void main()
{
@ -22,6 +24,7 @@ void main()
int v15 = gl_GeometryIndexEXT;
mat3x4 v16 = gl_ObjectToWorld3x4EXT;
mat3x4 v17 = gl_WorldToObject3x4EXT;
uint v18 = gl_CullMaskEXT;
incomingPayload = vec4(0.5f);
if (v2 == 1) {
ignoreIntersectionEXT;