Adding support for GL_EXT_ray_cull_mask

This commit is contained in:
Marius Bjorge 2022-05-05 12:56:04 +02:00
parent e3bca2add6
commit 3015d00ee0
15 changed files with 231 additions and 156 deletions

View file

@ -392,6 +392,7 @@ const char* BuiltInString(int builtIn)
case BuiltInObjectRayDirectionKHR: return "ObjectRayDirectionKHR";
case BuiltInRayTminKHR: return "RayTminKHR";
case BuiltInRayTmaxKHR: return "RayTmaxKHR";
case BuiltInCullMaskKHR: return "CullMaskKHR";
case BuiltInInstanceCustomIndexKHR: return "InstanceCustomIndexKHR";
case BuiltInRayGeometryIndexKHR: return "RayGeometryIndexKHR";
case BuiltInObjectToWorldKHR: return "ObjectToWorldKHR";
@ -925,6 +926,7 @@ const char* CapabilityString(int info)
case CapabilityRayTracingNV: return "RayTracingNV";
case CapabilityRayTracingMotionBlurNV: return "RayTracingMotionBlurNV";
case CapabilityRayTracingKHR: return "RayTracingKHR";
case CapabilityRayCullMaskKHR: return "RayCullMaskKHR";
case CapabilityRayQueryKHR: return "RayQueryKHR";
case CapabilityRayTracingProvisionalKHR: return "RayTracingProvisionalKHR";
case CapabilityRayTraversalPrimitiveCullingKHR: return "RayTraversalPrimitiveCullingKHR";