Add support for GL_NV_shader_sm_builtins

Including spirv and AST tests

Also increase size of TBuiltInVariable bitfields since we've now exceeded 127
and add a static_assert to make this easier to find next time it happens!
This commit is contained in:
Daniel Koch 2019-06-04 08:43:32 -04:00
parent 92b5c9ee91
commit 2cb2f197a7
43 changed files with 825 additions and 20 deletions

View file

@ -6141,6 +6141,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"in highp uvec4 gl_SubgroupGtMask;"
"in highp uvec4 gl_SubgroupLeMask;"
"in highp uvec4 gl_SubgroupLtMask;"
// GL_NV_shader_sm_builtins
"in highp uint gl_WarpsPerSMNV;"
"in highp uint gl_SMCountNV;"
"in highp uint gl_WarpIDNV;"
"in highp uint gl_SMIDNV;"
"\n";
const char* fragmentSubgroupDecls =
"flat in mediump uint gl_SubgroupSize;"
@ -6150,6 +6155,11 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
"flat in highp uvec4 gl_SubgroupGtMask;"
"flat in highp uvec4 gl_SubgroupLeMask;"
"flat in highp uvec4 gl_SubgroupLtMask;"
// GL_NV_shader_sm_builtins
"flat in highp uint gl_WarpsPerSMNV;"
"flat in highp uint gl_SMCountNV;"
"flat in highp uint gl_WarpIDNV;"
"flat in highp uint gl_SMIDNV;"
"\n";
const char* computeSubgroupDecls =
"in highp uint gl_NumSubgroups;"
@ -8181,6 +8191,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
break;
@ -8582,6 +8602,15 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
symbolTable.setFunctionExtensions("subgroupPartitionedExclusiveXorNV", 1, &E_GL_NV_shader_subgroup_partitioned);
#endif
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
if (profile == EEsProfile) {
@ -8686,6 +8715,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
if ((profile != EEsProfile && version >= 140) ||
@ -8800,6 +8839,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubgroupGtMask", EbvSubgroupGtMask2, symbolTable);
BuiltInVariable("gl_SubgroupLeMask", EbvSubgroupLeMask2, symbolTable);
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
break;
@ -8934,6 +8983,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierShared", 1, &E_GL_KHR_shader_subgroup_basic);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
break;
@ -9024,6 +9083,16 @@ void TBuiltIns::identifyBuiltIns(int version, EProfile profile, const SpvVersion
BuiltInVariable("gl_SubgroupLtMask", EbvSubgroupLtMask2, symbolTable);
symbolTable.setFunctionExtensions("subgroupMemoryBarrierShared", 1, &E_GL_KHR_shader_subgroup_basic);
// GL_NV_shader_sm_builtins
symbolTable.setVariableExtensions("gl_WarpsPerSMNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMCountNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_WarpIDNV", 1, &E_GL_NV_shader_sm_builtins);
symbolTable.setVariableExtensions("gl_SMIDNV", 1, &E_GL_NV_shader_sm_builtins);
BuiltInVariable("gl_WarpsPerSMNV", EbvWarpsPerSM, symbolTable);
BuiltInVariable("gl_SMCountNV", EbvSMCount, symbolTable);
BuiltInVariable("gl_WarpIDNV", EbvWarpID, symbolTable);
BuiltInVariable("gl_SMIDNV", EbvSMID, symbolTable);
}
break;
#endif