Fix #373: Implicitly make gl_FragColor a location=0 output.
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36 changed files with 44 additions and 1 deletions
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@ -22,6 +22,7 @@ spv.varyingArrayIndirect.frag
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Decorate 13(texSampler2D) DescriptorSet 0
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Decorate 22(b) Flat
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Decorate 31(a) Flat
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Decorate 56(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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