Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich 2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View file

@ -22,6 +22,7 @@ spv.varyingArrayIndirect.frag
Decorate 13(texSampler2D) DescriptorSet 0
Decorate 22(b) Flat
Decorate 31(a) Flat
Decorate 56(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32