Fix #373: Implicitly make gl_FragColor a location=0 output.
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36 changed files with 44 additions and 1 deletions
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@ -16,6 +16,7 @@ spv.uniformArray.frag
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Name 35 "alpha"
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Name 47 "gl_FragColor"
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Name 52 "texSampler2D"
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Decorate 47(gl_FragColor) Location 0
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Decorate 52(texSampler2D) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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