Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich 2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View file

@ -24,6 +24,7 @@ spv.structure.frag
Name 50 "samp2D"
Name 54 "coord"
Name 59 "foo"
Decorate 45(gl_FragColor) Location 0
Decorate 50(samp2D) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2