Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich 2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View file

@ -40,6 +40,7 @@ spv.structDeref.frag
Name 99 "gl_FragColor"
Name 116 "samp2D"
Name 122 "foo2"
Decorate 99(gl_FragColor) Location 0
Decorate 116(samp2D) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2