Fix #373: Implicitly make gl_FragColor a location=0 output.
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36 changed files with 44 additions and 1 deletions
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@ -40,6 +40,7 @@ spv.structDeref.frag
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Name 99 "gl_FragColor"
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Name 116 "samp2D"
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Name 122 "foo2"
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Decorate 99(gl_FragColor) Location 0
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Decorate 116(samp2D) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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