Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich 2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View file

@ -51,6 +51,7 @@ spv.conversion.frag
Name 454 "i_f4"
Decorate 39(i_i) Flat
Decorate 157(i_i4) Flat
Decorate 322(gl_FragColor) Location 0
Decorate 446(i_i2) Flat
Decorate 448(i_i3) Flat
2: TypeVoid