Fix #373: Implicitly make gl_FragColor a location=0 output.

This commit is contained in:
John Kessenich 2017-05-20 13:23:25 -06:00
parent 1d585ac8bd
commit 2c6f48b1f6
36 changed files with 44 additions and 1 deletions

View file

@ -17,6 +17,7 @@ spv.always-discard2.frag
Name 21 "tex_coord"
Name 30 "y"
Name 38 "gl_FragColor"
Decorate 38(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32