Add support for extension GL_EXT_shader_integer_mix (#2203)
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9 changed files with 391 additions and 10 deletions
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@ -154,3 +154,31 @@ void qlodPass()
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lod = textureQueryLod(sampBuf, pf); // ERROR
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lod = textureQueryLod(sampRect, pf2); // ERROR
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}
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// Test extension GL_EXT_shader_integer_mix
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#extension GL_EXT_shader_integer_mix : enable
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bool b1, b2, b;
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int x,y;
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uint z,w;
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void testmix()
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{
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int ival = mix(x, y, b);
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ivec2 iv2 = mix(ivec2(x), ivec2(y), bvec2(b));
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ivec3 iv3 = mix(ivec3(x), ivec3(y), bvec3(b));
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ivec4 iv4 = mix(ivec4(x), ivec4(x), bvec4(b));
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uint uiv = mix(z, w, b);
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uvec2 uv2 = mix(uvec2(z), uvec2(z), bvec2(b));
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uvec3 uv3 = mix(uvec3(z), uvec3(z), bvec3(b));
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uvec4 uv4 = mix(uvec4(z), uvec4(z), bvec4(b));
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bool bv = mix(b1, b2, b);
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bvec2 bv2 = mix(bvec2(b1), bvec2(b2), bvec2(b));
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bvec3 bv3 = mix(bvec3(b1), bvec3(b2), bvec3(b));
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bvec4 bv4 = mix(bvec4(b1), bvec4(b2), bvec4(b));
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}
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#extension GL_EXT_shader_integer_mix : disable
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void testmixFail()
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{
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int ival = mix(x, y, b); // Error since extenson GL_EXT_shader_integer_mix is disabled
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}
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