HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
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28 changed files with 94 additions and 95 deletions
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@ -53,6 +53,7 @@ Shader version: 500
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
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Linked vertex stage:
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@ -112,6 +113,7 @@ Shader version: 500
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? '@entryPointOutput_Pos' ( out 4-component vector of float Position)
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// Module Version 10000
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// Generated by (magic number): 80001
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