HLSL: Correct use of isPerVertexBuiltIn() to be isClipOrCullDistance().
This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
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28 changed files with 94 additions and 95 deletions
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@ -186,6 +186,7 @@ Shader version: 500
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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@ -379,6 +380,7 @@ Shader version: 500
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput_clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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