Implement GL_NV_shader_subgroup_partitioned
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15 changed files with 4659 additions and 9 deletions
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glslang/MachineIndependent/Versions.h
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glslang/MachineIndependent/Versions.h
Normal file → Executable file
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@ -197,6 +197,7 @@ const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiv
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const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
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const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
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const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
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const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
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// Arrays of extensions for the above viewportEXTs duplications
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