Implement GL_NV_shader_subgroup_partitioned

This commit is contained in:
Jeff Bolz 2018-03-29 22:52:17 -05:00
parent 6b1ede4124
commit 2abe9a4d34
15 changed files with 4659 additions and 9 deletions

1
glslang/MachineIndependent/Versions.h Normal file → Executable file
View file

@ -197,6 +197,7 @@ const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiv
const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
// Arrays of extensions for the above viewportEXTs duplications