Revert changes that migrate to thread_local.
iOS 8 does not support `thread_local`, which is still in use. Another approach will have to be found. This change is a revert of the following changes:a3845240- "Simplify PoolAlloc with use of thread_local."abf92c80- "Deprecate InitializeDll functions"33585c87- "Limit visibility of symbols for internal libraries" Issue: #2346
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7ab4564696
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8 changed files with 161 additions and 35 deletions
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@ -52,7 +52,6 @@ add_library(GenericCodeGen STATIC
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GenericCodeGen/Link.cpp)
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set_property(TARGET GenericCodeGen PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET GenericCodeGen PROPERTY FOLDER glslang)
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glslang_default_to_hidden_visibility(GenericCodeGen)
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################################################################################
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# MachineIndependent
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@ -134,7 +133,6 @@ endif(ENABLE_HLSL)
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add_library(MachineIndependent STATIC ${MACHINEINDEPENDENT_SOURCES} ${MACHINEINDEPENDENT_HEADERS})
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set_property(TARGET MachineIndependent PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET MachineIndependent PROPERTY FOLDER glslang)
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glslang_only_export_explicit_symbols(MachineIndependent)
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glslang_add_build_info_dependency(MachineIndependent)
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@ -170,7 +168,7 @@ set_target_properties(glslang PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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VERSION "${GLSLANG_VERSION}"
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SOVERSION "${GLSLANG_VERSION_MAJOR}")
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target_link_libraries(glslang PRIVATE OGLCompiler MachineIndependent)
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target_link_libraries(glslang PRIVATE OGLCompiler OSDependent MachineIndependent)
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target_include_directories(glslang PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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