Remapper: remove debug info for IDs stripped in other passes
If some DCE is performed such as removing dead functions, then even if we are NOT stripping debug info, we still must remove the debug opcodes that refer to the now-dead IDs. Also, this adds a small change to perform no ID remapping if none is requested, making spirv-remap properly be a no-op if no options are given.
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906cc21816
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11 changed files with 246 additions and 219 deletions
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@ -1,13 +1,13 @@
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remap.hlsl.templatetypes.none.frag
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 149
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// Id's are bound by 150
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Capability Shader
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Capability Float64
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 146 148
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EntryPoint Fragment 4 "main" 146 149
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "r00"
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@ -39,9 +39,9 @@ remap.hlsl.templatetypes.none.frag
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Name 136 "r65"
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Name 141 "r66"
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Name 146 "@entryPointOutput"
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Name 148 "input"
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Name 149 "input"
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Decorate 146(@entryPointOutput) Location 0
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Decorate 148(input) Location 0
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Decorate 149(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@ -157,8 +157,8 @@ remap.hlsl.templatetypes.none.frag
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144: 139 ConstantComposite 72 126 142 143
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145: TypePointer Output 6(float)
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146(@entryPointOutput): 145(ptr) Variable Output
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147: TypePointer Input 7(fvec4)
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148(input): 147(ptr) Variable Input
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148: TypePointer Input 7(fvec4)
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149(input): 148(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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9(r00): 8(ptr) Variable Function
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