HLSL: Fix assert: ensure flattened shadow is EvqTemporary.
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3 changed files with 10 additions and 9 deletions
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@ -58,23 +58,23 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:? move second child to first child (temp 2-component vector of float)
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0:? v: direct index for structure (temp 2-component vector of float)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 0 (const int)
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0:? 'v' (layout(location=0 ) in 2-component vector of float)
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0:? move second child to first child (temp 4-component vector of float)
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0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 1 (const int)
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0:? 'fragCoord' (in 4-component vector of float FragCoord)
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0:? move second child to first child (temp 2-component vector of int)
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0:? i2: direct index for structure (temp 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 2 (const int)
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0:? 'i2' (layout(location=1 ) in 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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@ -156,23 +156,23 @@ gl_FragCoord origin is upper left
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0:? Sequence
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0:? move second child to first child (temp 2-component vector of float)
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0:? v: direct index for structure (temp 2-component vector of float)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 0 (const int)
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0:? 'v' (layout(location=0 ) in 2-component vector of float)
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0:? move second child to first child (temp 4-component vector of float)
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0:? fragCoord: direct index for structure (temp 4-component vector of float FragCoord)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 1 (const int)
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0:? 'fragCoord' (in 4-component vector of float FragCoord)
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0:? move second child to first child (temp 2-component vector of int)
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0:? i2: direct index for structure (temp 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? Constant:
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0:? 2 (const int)
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0:? 'i2' (layout(location=1 ) in 2-component vector of int)
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0:? 'aggShadow' (in structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:? 'aggShadow' (temp structure{temp 2-component vector of float v, temp 4-component vector of float FragCoord fragCoord, temp 2-component vector of int i2})
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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@ -2,5 +2,5 @@
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// For the version, it uses the latest git tag followed by the number of commits.
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// For the date, it uses the current date (when then script is run).
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#define GLSLANG_REVISION "Overload400-PrecQual.1493"
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#define GLSLANG_REVISION "Overload400-PrecQual.1494"
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#define GLSLANG_DATE "19-Sep-2016"
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@ -2271,6 +2271,7 @@ void HlslParseContext::addInputArgumentConversions(const TFunction& function, TI
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TSourceLoc dummyLoc;
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dummyLoc.init();
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TVariable* internalAggregate = makeInternalVariable("aggShadow", *function[i].type);
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internalAggregate->getWritableType().getQualifier().makeTemporary();
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TIntermSymbol* internalSymbolNode = new TIntermSymbol(internalAggregate->getUniqueId(),
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internalAggregate->getName(),
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internalAggregate->getType());
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