Merge pull request #2985 from jeremy-lunarg/hayes-nonsemantic-shader-debuginfo-rebase
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation. These instructions will be generated under the -gV and -gVS command line options. These instructions enable source-level shader debugging with Renderdoc. This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
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284ceb6d45
55 changed files with 11275 additions and 96 deletions
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@ -67,6 +67,7 @@ class TIntermediate;
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enum TOperator {
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EOpNull, // if in a node, should only mean a node is still being built
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EOpSequence, // denotes a list of statements, or parameters, etc.
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EOpScope, // Used by debugging to denote a scoped list of statements
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EOpLinkerObjects, // for aggregate node of objects the linker may need, if not reference by the rest of the AST
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EOpFunctionCall,
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EOpFunction, // For function definition
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@ -91,6 +92,8 @@ enum TOperator {
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EOpCopyObject,
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EOpDeclare, // Used by debugging to force declaration of variable in correct scope
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// (u)int* -> bool
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EOpConvInt8ToBool,
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EOpConvUint8ToBool,
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