generate OpLine before OpFunction
This commit is contained in:
parent
86ff4bca1d
commit
279c28e70a
13 changed files with 42 additions and 1 deletions
|
|
@ -215,6 +215,7 @@ Shader version: 500
|
|||
53: 7(float) Constant 1073741824
|
||||
60: TypePointer Output 8(fvec4)
|
||||
61(@entryPointOutput.Pos): 60(ptr) Variable Output
|
||||
Line 1 11 1
|
||||
5(main): 3 Function None 4
|
||||
6: Label
|
||||
Line 1 11 0
|
||||
|
|
@ -223,6 +224,7 @@ Shader version: 500
|
|||
Store 61(@entryPointOutput.Pos) 63
|
||||
Return
|
||||
FunctionEnd
|
||||
Line 1 11 1
|
||||
11(@main():9(VS_OUTPUT) Function None 10
|
||||
12: Label
|
||||
14(PosOut): 13(ptr) Variable Function
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue