only declare compatibility gl_ variables in compatibility mode
avoid declaring them in GLSL 1.50+ if core profile is chosen by the version statement fixes #2663
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15 changed files with 62 additions and 67 deletions
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@ -25,7 +25,8 @@ ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCount
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ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
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ERROR: 0:97: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
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ERROR: 0:106: '' : vertex input cannot be further qualified
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ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
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ERROR: 0:106: 'gl_FrontColor' : identifiers starting with "gl_" are reserved
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ERROR: 0:107: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
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ERROR: 0:112: 'ColorIvn' : identifier not previously declared
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ERROR: 0:132: 'shared' : not supported in this stage: vertex
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ERROR: 0:134: '' : function does not return a value: funcA
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@ -34,7 +35,7 @@ ERROR: 0:153: '' : function does not return a value: func3
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ERROR: 0:169: 'format' : image formats must match
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ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter
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ERROR: 0:170: 'format' : image formats must match
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ERROR: 35 compilation errors. No code generated.
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ERROR: 36 compilation errors. No code generated.
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Shader version: 430
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@ -298,7 +299,7 @@ ERROR: node is still EOpNull!
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0:? 'b2' (layout( binding=2) uniform atomic_uint)
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0:? 'c2' (layout( binding=3) uniform atomic_uint)
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0:? 'd2' (layout( binding=2) uniform atomic_uint)
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0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_FrontColor' ( flat in 4-component vector of float)
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0:? 'ColorInv' ( smooth out 3-component vector of float)
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0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
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0:? 'position' ( noContraction smooth out 4-component vector of float)
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@ -581,7 +582,7 @@ ERROR: node is still EOpNull!
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0:? 'b2' (layout( binding=2) uniform atomic_uint)
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0:? 'c2' (layout( binding=3) uniform atomic_uint)
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0:? 'd2' (layout( binding=2) uniform atomic_uint)
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0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_FrontColor' ( flat in 4-component vector of float)
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0:? 'ColorInv' ( smooth out 3-component vector of float)
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0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
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0:? 'position' ( noContraction smooth out 4-component vector of float)
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