only declare compatibility gl_ variables in compatibility mode
avoid declaring them in GLSL 1.50+ if core profile is chosen by the version statement fixes #2663
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15 changed files with 62 additions and 67 deletions
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@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
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0:47 3.000000
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 ( temp 4-component vector of float)
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@ -168,7 +168,7 @@ ERROR: node is still EOpNull!
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0:47 3.000000
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0:49 move second child to first child ( temp 4-component vector of float)
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0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:49 Constant:
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0:49 0 (const uint)
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0:49 Construct vec4 ( temp 4-component vector of float)
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