only declare compatibility gl_ variables in compatibility mode

avoid declaring them in GLSL 1.50+ if core profile is chosen by the
version statement

fixes #2663
This commit is contained in:
Malcolm Bechard 2021-06-10 21:42:46 -04:00
parent fe15158676
commit 275d7ae882
15 changed files with 62 additions and 67 deletions

View file

@ -1,10 +1,12 @@
150.vert
ERROR: 0:18: 'gl_ClipVertex' : undeclared identifier
ERROR: 0:18: 'assign' : cannot convert from ' in 4-component vector of float' to ' temp float'
ERROR: 0:26: 'a' : cannot redeclare a user-block member array
ERROR: 0:28: 'double' : Reserved word.
ERROR: 0:28: 'double' : not supported for this version or the enabled extensions
ERROR: 0:28: 'vertex-shader `double` type input' : not supported for this version or the enabled extensions
ERROR: 0:3001: '#error' : line of this error should be 3001
ERROR: 5 compilation errors. No code generated.
ERROR: 7 compilation errors. No code generated.
Shader version: 150
@ -15,20 +17,20 @@ ERROR: node is still EOpNull!
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 'iv4' ( in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 1 (const uint)
0:16 'ps' ( uniform float)
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float ClipDistance)
0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 2 (const uint)
0:17 Constant:
@ -37,12 +39,7 @@ ERROR: node is still EOpNull!
0:17 'iv4' ( in 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:18 Constant:
0:18 3 (const uint)
0:18 'iv4' ( in 4-component vector of float)
0:18 'gl_ClipVertex' ( temp float)
0:? Linker Objects
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)
@ -67,7 +64,6 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
Shader version: 150
Requested GL_ARB_vertex_attrib_64bit
@ -77,20 +73,20 @@ ERROR: node is still EOpNull!
0:15 Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 'iv4' ( in 4-component vector of float)
0:16 move second child to first child ( temp float)
0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:16 Constant:
0:16 1 (const uint)
0:16 'ps' ( uniform float)
0:17 move second child to first child ( temp float)
0:17 direct index ( temp float ClipDistance)
0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 2 (const uint)
0:17 Constant:
@ -99,12 +95,7 @@ ERROR: node is still EOpNull!
0:17 'iv4' ( in 4-component vector of float)
0:17 Constant:
0:17 0 (const int)
0:18 move second child to first child ( temp 4-component vector of float)
0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:18 Constant:
0:18 3 (const uint)
0:18 'iv4' ( in 4-component vector of float)
0:18 'gl_ClipVertex' ( temp float)
0:? Linker Objects
0:? 'iv4' ( in 4-component vector of float)
0:? 'ps' ( uniform float)