Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27712 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-08-13 01:04:28 +00:00
parent 3dd035b68b
commit 265f5fb80e
16 changed files with 191 additions and 37 deletions

View file

@ -167,6 +167,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[GL_ARB_shader_texture_lod] = EBhDisable;
extensionBehavior[GL_ARB_explicit_attrib_location] = EBhDisablePartial; // "index" for fragment outputs is missing
extensionBehavior[GL_ARB_shader_image_load_store] = EBhDisable;
extensionBehavior[GL_ARB_shader_atomic_counters] = EBhDisable;
}
// Get code that is not part of a shared symbol table, is specific to this shader,
@ -205,7 +206,8 @@ const char* TParseContext::getPreamble()
"#define GL_ARB_texture_cube_map_array 1\n"
"#define GL_ARB_shader_texture_lod 1\n"
"#define GL_ARB_explicit_attrib_location 1\n"
"#define GL_ARB_shader_image_load_store 1\n";
"#define GL_ARB_shader_image_load_store 1\n"
"#define GL_ARB_shader_atomic_counters 1\n";
}
}