Correct the test results from the last check in.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26229 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
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2bbd2a3be8
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5 changed files with 576 additions and 73 deletions
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@ -1,5 +1,5 @@
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420.tese
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Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float'
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ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float
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ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float
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@ -11,11 +11,12 @@ ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix
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ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
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ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float'
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ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{s,t}'
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ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}'
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ERROR: 0:58: 'initializer list' : wrong number of structure members
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ERROR: 13 compilation errors. No code generated.
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Shader version: 420
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input primitive = none
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vertex spacing = none
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triangle order = none
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@ -29,14 +30,14 @@ ERROR: node is still EOpNull!
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0:4 0.000000
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0:4 1.000000
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0:15 Sequence
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0:15 move second child to first child (structure{a,b})
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0:15 'e' (structure{a,b})
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0:15 move second child to first child (structure{float a, int b})
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0:15 'e' (structure{float a, int b})
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0:15 Constant:
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0:15 1.200000
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0:15 2 (const int)
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0:20 Sequence
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0:20 move second child to first child (structure{a,b})
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0:20 'e2' (structure{a,b})
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0:20 move second child to first child (structure{float a, int b})
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0:20 'e2' (structure{float a, int b})
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0:20 Constant:
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0:20 1.000000
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0:20 3 (const int)
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@ -87,7 +88,7 @@ ERROR: node is still EOpNull!
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0:74 0.000000
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0:74 6.000000
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0:74 0.000000
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0:74 'curlybad1' (structure{uv2,s})
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0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:74 true case is null
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0:76 Test condition and select (void)
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0:76 Condition
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@ -110,16 +111,16 @@ ERROR: node is still EOpNull!
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0:? 'b2' (2-component vector of float)
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0:? 'c2' (3X3 matrix of float)
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0:? 'd' (2X2 matrix of float)
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0:? 'e' (structure{a,b})
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0:? 'e2' (structure{a,b})
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0:? 'e3' (structure{a,b})
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0:? 'e' (structure{float a, int b})
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0:? 'e2' (structure{float a, int b})
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0:? 'e3' (structure{float a, int b})
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0:? 'a3' (int)
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0:? 'b3' (2-element array of 4-component vector of float)
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0:? 'b4' (2-element array of 4-component vector of float)
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0:? 'c3' (4X2 matrix of float)
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0:? 'd2' (unsized array of structure{s,t})
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0:? 'd2' (implicitly-sized array of structure{float s, float t})
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0:? 'b5' (5-element array of float)
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0:? 'constructed' (const structure{uv2,s})
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0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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@ -136,8 +137,8 @@ ERROR: node is still EOpNull!
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'curlybad1' (structure{uv2,s})
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0:? 'curlyInit' (const structure{uv2,s})
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0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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@ -165,7 +166,148 @@ Linked tessellation evaluation stage:
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ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive
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Shader version: 420
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input primitive = none
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vertex spacing = equal_spacing
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triangle order = ccw
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ERROR: node is still EOpNull!
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0:4 Sequence
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0:4 move second child to first child (2X2 matrix of float)
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0:4 'b' (2X2 matrix of float)
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0:4 Constant:
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0:4 1.000000
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0:4 0.000000
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0:4 0.000000
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0:4 1.000000
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0:15 Sequence
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0:15 move second child to first child (structure{float a, int b})
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0:15 'e' (structure{float a, int b})
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0:15 Constant:
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0:15 1.200000
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0:15 2 (const int)
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0:20 Sequence
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0:20 move second child to first child (structure{float a, int b})
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0:20 'e2' (structure{float a, int b})
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0:20 Constant:
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0:20 1.000000
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0:20 3 (const int)
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0:42 Sequence
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0:42 move second child to first child (5-element array of float)
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0:42 'b5' (5-element array of float)
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0:42 Constant:
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0:42 3.400000
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0:42 4.200000
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0:42 5.000000
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0:42 5.200000
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0:42 1.100000
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0:67 Sequence
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0:67 move second child to first child (3-component vector of float)
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0:67 'av3' (3-component vector of float)
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0:67 Construct vec3 (3-component vector of float)
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0:67 'vc1' (float)
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0:67 'vc2' (float)
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0:67 'vc3' (float)
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0:68 Sequence
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0:68 move second child to first child (3-component vector of float)
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0:68 'bv3' (3-component vector of float)
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0:68 Construct vec3 (3-component vector of float)
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0:68 'vc1' (float)
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0:68 'vc2' (float)
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0:68 'vc3' (float)
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0:70 Function Definition: main( (void)
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0:70 Function Parameters:
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0:72 Sequence
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0:72 MemoryBarrier (void)
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0:74 Test condition and select (void)
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0:74 Condition
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0:74 Compare Equal (bool)
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0:74 Constant:
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0:74 1 (const uint)
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0:74 2 (const uint)
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0:74 3.000000
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0:74 4.000000
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0:74 0.000000
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0:74 0.000000
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0:74 0.000000
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0:74 4.000000
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0:74 0.000000
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0:74 5.000000
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0:74 6.000000
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0:74 0.000000
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0:74 0.000000
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0:74 0.000000
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0:74 6.000000
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0:74 0.000000
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0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:74 true case is null
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0:76 Test condition and select (void)
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0:76 Condition
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0:76 Constant:
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0:76 true (const bool)
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0:76 true case is null
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0:? Linker Objects
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0:? 'a' (const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'b' (2X2 matrix of float)
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0:? 'c' (const 2X2 matrix of float)
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0:? 1.000000
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0:? 0.000000
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0:? 0.000000
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0:? 1.000000
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0:? 'a2' (2-element array of float)
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0:? 'b2' (2-component vector of float)
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0:? 'c2' (3X3 matrix of float)
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0:? 'd' (2X2 matrix of float)
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0:? 'e' (structure{float a, int b})
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0:? 'e2' (structure{float a, int b})
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0:? 'e3' (structure{float a, int b})
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0:? 'a3' (int)
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0:? 'b3' (2-element array of 4-component vector of float)
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0:? 'b4' (2-element array of 4-component vector of float)
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0:? 'c3' (4X2 matrix of float)
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0:? 'd2' (1-element array of structure{float s, float t})
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0:? 'b5' (5-element array of float)
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0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s})
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0:? 1 (const uint)
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0:? 2 (const uint)
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0:? 3.000000
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0:? 4.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 4.000000
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0:? 0.000000
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0:? 5.000000
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0:? 6.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 6.000000
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0:? 0.000000
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0:? 'vc1' (float)
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0:? 'vc2' (float)
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0:? 'vc3' (float)
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0:? 'av3' (3-component vector of float)
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0:? 'bv3' (3-component vector of float)
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