[lumped builds] Add include guards (#pragma once) to header files that did not have any.

The codebase seems to use both “#pragma once“ approach, and “#ifndef / #define” approach,
so I picked pragma once as that one is less typing & less brittle.

When glslang is built with some other build system and lumped/unity builds are used,
without the include guards some headers would get included multiple times, leading to duplicate
declaration errors.
This commit is contained in:
Aras Pranckevicius 2017-05-10 16:58:38 +03:00
parent 8e204b2d67
commit 23d3c712bc
7 changed files with 14 additions and 0 deletions

View file

@ -38,6 +38,8 @@
// sits between the preprocessor scanner and parser.
//
#pragma once
#include "ParseHelper.h"
namespace glslang {