Full stack: implement textureQueryLod(*) and textureQueryLevels(*).
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ef0118b26e
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2398b3a458
15 changed files with 894 additions and 16 deletions
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@ -49,7 +49,11 @@ ERROR: 0:142: 'r8_snorm' : does not apply to signed integer images
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ERROR: 0:143: 'rgba32ui' : does not apply to signed integer images
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ERROR: 0:144: 'r8ui' : does not apply to signed integer images
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ERROR: 0:147: 'offset on block member' : not supported for this version or the enabled extensions
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ERROR: 48 compilation errors. No code generated.
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ERROR: 0:157: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:157: 'assign' : cannot convert from 'const float' to 'temp int'
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ERROR: 0:158: 'textureQueryLevels' : no matching overloaded function found
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ERROR: 0:158: 'assign' : cannot convert from 'const float' to 'temp int'
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ERROR: 52 compilation errors. No code generated.
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Shader version: 420
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@ -239,6 +243,11 @@ ERROR: node is still EOpNull!
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0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
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0:136 Function Call: passr(iI21; (global void)
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0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:153 Function Definition: qlod( (global void)
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0:153 Function Parameters:
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0:? Sequence
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0:157 'levels' (temp int)
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0:158 'levels' (temp int)
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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@ -290,6 +299,8 @@ ERROR: node is still EOpNull!
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp1Ds' (uniform sampler1DShadow)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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@ -484,6 +495,11 @@ ERROR: node is still EOpNull!
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0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
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0:136 Function Call: passr(iI21; (global void)
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0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
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0:153 Function Definition: qlod( (global void)
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0:153 Function Parameters:
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0:? Sequence
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0:157 'levels' (temp int)
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0:158 'levels' (temp int)
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0:? Linker Objects
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0:? 'v2' (smooth out 2-component vector of float)
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0:? 'bad' (in 10-element array of 4-component vector of float)
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@ -535,6 +551,8 @@ ERROR: node is still EOpNull!
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0:? 'i5bad' (layout(rgba32ui ) uniform iimage2D)
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0:? 'i6bad' (layout(r8ui ) uniform iimage2D)
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0:? 'offcheckI' (layout(column_major shared ) uniform block{layout(column_major shared offset=16 ) uniform int foo})
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0:? 'samp1D' (uniform sampler1D)
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0:? 'samp1Ds' (uniform sampler1DShadow)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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