Full stack: implement textureQueryLod(*) and textureQueryLevels(*).
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15 changed files with 894 additions and 16 deletions
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@ -146,3 +146,14 @@ layout(r8ui) uniform iimage2D i6bad; // ERROR, type mismatch
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uniform offcheck {
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layout(offset = 16) int foo; // ERROR
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} offcheckI;
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uniform sampler1D samp1D;
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uniform sampler1DShadow samp1Ds;
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void qlod()
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{
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int levels;
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levels = textureQueryLevels(samp1D); // ERROR, not until 430
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levels = textureQueryLevels(samp1Ds); // ERROR, not until 430
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}
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