use custom es6 modularization instead of MODULARIZE=1

This commit is contained in:
Kai Ninomiya 2019-09-17 23:53:30 -07:00
parent 4391924ac5
commit 230117a02c
3 changed files with 42 additions and 11 deletions

View file

@ -4,7 +4,21 @@ target_link_libraries(glslang.js glslang SPIRV)
if(EMSCRIPTEN)
set_target_properties(glslang.js PROPERTIES
OUTPUT_NAME "glslang"
SUFFIX ".js"
LINK_FLAGS "--bind -s EXPORT_NAME=\"glslangModule\"")
SUFFIX ".js")
em_link_pre_js(glslang.js "${CMAKE_CURRENT_SOURCE_DIR}/glslang.pre.js")
target_link_options(glslang.js PRIVATE
"SHELL:--bind -s MODULARIZE=1")
if(ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
target_link_options(glslang.js PRIVATE
"SHELL:-s ENVIRONMENT=node -s BINARYEN_ASYNC_COMPILATION=0")
else()
target_link_options(glslang.js PRIVATE
"SHELL:-s ENVIRONMENT=web,worker")
endif()
if(NOT ENABLE_EMSCRIPTEN_ENVIRONMENT_NODE)
add_custom_command(TARGET glslang.js POST_BUILD
COMMAND cat ${CMAKE_CURRENT_SOURCE_DIR}/glslang.after.js >> ${CMAKE_CURRENT_BINARY_DIR}/glslang.js)
endif()
endif(EMSCRIPTEN)