Use precompiled headers for some glslang projects

This commit is contained in:
Jeff Bolz 2018-10-31 15:38:08 -05:00
parent a440fbb04f
commit 22d0b7cbad
10 changed files with 269 additions and 0 deletions

View file

@ -80,6 +80,8 @@ set(HEADERS
# WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
# set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp)
PCH(SOURCES MachineIndependent/pch.cpp)
add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
set_property(TARGET glslang PROPERTY FOLDER glslang)
set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)