Use precompiled headers for some glslang projects
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@ -80,6 +80,8 @@ set(HEADERS
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# WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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# set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp)
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PCH(SOURCES MachineIndependent/pch.cpp)
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add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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set_property(TARGET glslang PROPERTY FOLDER glslang)
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set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
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