Add and use ability to tell the backend compiler what version/profile the source shader was.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20840 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-03-12 17:53:55 +00:00
parent d7c120f16f
commit 213c464c60
3 changed files with 6 additions and 5 deletions

View file

@ -45,7 +45,7 @@
#define SH_EXPORTING
#include "../Public/ShaderLang.h"
#include "../MachineIndependent/Versions.h"
#include "InfoSink.h"
class TCompiler;
@ -91,7 +91,7 @@ public:
EShLanguage getLanguage() { return language; }
virtual TInfoSink& getInfoSink() { return infoSink; }
virtual bool compile(TIntermNode* root) = 0;
virtual bool compile(TIntermNode* root, int version = 0, EProfile profile = ENoProfile) = 0;
virtual TCompiler* getAsCompiler() { return this; }
virtual bool linkable() { return haveValidObjectCode; }