Add and use ability to tell the backend compiler what version/profile the source shader was.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20840 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2013-03-12 17:53:55 +00:00
parent d7c120f16f
commit 213c464c60
3 changed files with 6 additions and 5 deletions

View file

@ -34,6 +34,7 @@
#include "../Include/Common.h"
#include "../Include/ShHandle.h"
#include "../MachineIndependent/Versions.h"
//
// Here is where real machine specific high-level data would be defined.
@ -41,7 +42,7 @@
class TGenericCompiler : public TCompiler {
public:
TGenericCompiler(EShLanguage l, int dOptions) : TCompiler(l, infoSink), debugOptions(dOptions) { }
virtual bool compile(TIntermNode* root);
virtual bool compile(TIntermNode* root, int version = 0, EProfile profile = ENoProfile);
TInfoSink infoSink;
int debugOptions;
};
@ -67,7 +68,7 @@ void DeleteCompiler(TCompiler* compiler)
//
// Generate code from the given parse tree
//
bool TGenericCompiler::compile(TIntermNode *root)
bool TGenericCompiler::compile(TIntermNode *root, int version, EProfile profile)
{
haveValidObjectCode = true;