Revisions to GLSL version override
- Reverted public function interface changes for C++. - Added override member variable to TShader. - Added accessor TShader::setOverrideVersion. - Reverted changes to tests.
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5 changed files with 28 additions and 22 deletions
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@ -334,7 +334,6 @@ GLSLANG_EXPORT int ShCompile(
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const TBuiltInResource *resources,
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int debugOptions,
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int defaultVersion = 110, // use 100 for ES environment, overridden by #version in shader
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int overrideVersion = 0, // overrides #version in GLSL shader, use 0 to disable
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bool forwardCompatible = false, // give errors for use of deprecated features
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EShMessages messages = EShMsgDefault // warnings and errors
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);
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@ -471,6 +470,7 @@ public:
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GLSLANG_EXPORT void setSourceEntryPoint(const char* sourceEntryPointName);
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GLSLANG_EXPORT void addProcesses(const std::vector<std::string>&);
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GLSLANG_EXPORT void setUniqueId(unsigned long long id);
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GLSLANG_EXPORT void setOverrideVersion(int version);
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// IO resolver binding data: see comments in ShaderLang.cpp
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GLSLANG_EXPORT void setShiftBinding(TResourceType res, unsigned int base);
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@ -648,33 +648,33 @@ public:
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GLSLANG_EXPORT bool parse(
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const TBuiltInResource*, int defaultVersion, EProfile defaultProfile,
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bool forceDefaultVersionAndProfile, int overrideVersion, bool forwardCompatible,
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bool forceDefaultVersionAndProfile, bool forwardCompatible,
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EShMessages, Includer&);
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bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile, int overrideVersion,
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bool parse(const TBuiltInResource* res, int defaultVersion, EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages messages)
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{
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TShader::ForbidIncluder includer;
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return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, overrideVersion, forwardCompatible, messages, includer);
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return parse(res, defaultVersion, defaultProfile, forceDefaultVersionAndProfile, forwardCompatible, messages, includer);
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}
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// Equivalent to parse() without a default profile and without forcing defaults.
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bool parse(const TBuiltInResource* builtInResources, int defaultVersion, int overrideVersion, bool forwardCompatible, EShMessages messages)
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bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
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{
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return parse(builtInResources, defaultVersion, ENoProfile, false, overrideVersion, forwardCompatible, messages);
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return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
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}
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bool parse(const TBuiltInResource* builtInResources, int defaultVersion, int overrideVersion, bool forwardCompatible, EShMessages messages,
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bool parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages,
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Includer& includer)
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{
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return parse(builtInResources, defaultVersion, ENoProfile, false, overrideVersion, forwardCompatible, messages, includer);
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return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages, includer);
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}
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// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
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// is not an officially supported or fully working path.
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GLSLANG_EXPORT bool preprocess(
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const TBuiltInResource* builtInResources, int defaultVersion,
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EProfile defaultProfile, bool forceDefaultVersionAndProfile, int overrideVersion,
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EProfile defaultProfile, bool forceDefaultVersionAndProfile,
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bool forwardCompatible, EShMessages message, std::string* outputString,
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Includer& includer);
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@ -707,6 +707,9 @@ protected:
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// a function in the source string can be renamed FROM this TO the name given in setEntryPoint.
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std::string sourceEntryPointName;
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// overrides #version in shader source or default version if #version isn't present
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int overrideVersion;
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TEnvironment environment;
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friend class TProgram;
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