Testing: Add new tests, and new ways of testing, for floating-point.
- Adds a pragma to see binary output of double values (not portable) - Print decimals that show more values, but in a portable way (lots of portability issues) - Expand the tests to test more double values Note: it is quite difficult to have 100% portable tests for floating point. The current situation works by not printing full precision, and working around several portability issues.
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11 changed files with 1161 additions and 78 deletions
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glslang/MachineIndependent/localintermediate.h
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7
glslang/MachineIndependent/localintermediate.h
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@ -233,7 +233,8 @@ public:
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useStorageBuffer(false),
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hlslIoMapping(false),
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textureSamplerTransformMode(EShTexSampTransKeep),
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needToLegalize(false)
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needToLegalize(false),
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binaryDoubleOutput(false)
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{
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localSize[0] = 1;
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localSize[1] = 1;
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@ -634,6 +635,9 @@ public:
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void setNeedsLegalization() { needToLegalize = true; }
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bool needsLegalization() const { return needToLegalize; }
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void setBinaryDoubleOutput() { binaryDoubleOutput = true; }
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bool getBinaryDoubleOutput() { return binaryDoubleOutput; }
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const char* const implicitThisName;
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const char* const implicitCounterName;
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@ -742,6 +746,7 @@ protected:
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TProcesses processes;
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bool needToLegalize;
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bool binaryDoubleOutput;
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private:
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void operator=(TIntermediate&); // prevent assignments
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