Implement the extension GL_AMD_gpu_shader_half_float_fetch

- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
This commit is contained in:
Rex Xu 2016-11-29 17:36:31 +08:00
parent 5630d0ec79
commit 1e5d7b0b27
21 changed files with 13116 additions and 3119 deletions

View file

@ -80,6 +80,7 @@ public:
#ifdef AMD_EXTENSIONS
virtual void int16Check(const TSourceLoc& loc, const char* op, bool builtIn = false);
virtual void float16Check(const TSourceLoc&, const char* op, bool builtIn = false);
virtual void float16OpaqueCheck(const TSourceLoc&, const char* op, bool builtIn = false);
#endif
virtual void int64Check(const TSourceLoc&, const char* op, bool builtIn = false);
virtual void spvRemoved(const TSourceLoc&, const char* op);