Implement the extension GL_AMD_gpu_shader_half_float_fetch
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*. - Add new built-in GLSL texture/image functions.
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21 changed files with 13116 additions and 3119 deletions
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@ -75,6 +75,9 @@ void TType::buildMangledName(TString& mangledName) const
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case EbtAtomicUint: mangledName += "au"; break;
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case EbtSampler:
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switch (sampler.type) {
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#ifdef AMD_EXTENSIONS
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case EbtFloat16: mangledName += "f16"; break;
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#endif
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case EbtInt: mangledName += "i"; break;
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case EbtUint: mangledName += "u"; break;
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default: break; // some compilers want this
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