GLSL/SPV: no location on atomic_uint; Fix #1339.
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3 changed files with 19 additions and 9 deletions
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@ -10,6 +10,8 @@ uniform vec4 uv1;
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uniform float uv2;
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uniform vec3 uv3;
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layout(binding = 0) uniform atomic_uint a_uint;
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void main()
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{
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bar = foo;
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