GLSL/SPV: no location on atomic_uint; Fix #1339.

This commit is contained in:
John Kessenich 2018-04-09 17:21:30 -06:00
parent b92ce60fc7
commit 1dcd162399
3 changed files with 19 additions and 9 deletions

View file

@ -10,6 +10,8 @@ uniform vec4 uv1;
uniform float uv2;
uniform vec3 uv3;
layout(binding = 0) uniform atomic_uint a_uint;
void main()
{
bar = foo;