Move TObjectReflection into public interface to clean up reflection
* Forwarding functions are left to preserve source compatibility with code using the old queries.
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4 changed files with 177 additions and 82 deletions
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@ -832,6 +832,35 @@ void TReflectionTraverser::visitSymbol(TIntermSymbol* base)
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addAttribute(*base);
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}
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//
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// Implement TObjectReflection methods.
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//
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TObjectReflection::TObjectReflection(const std::string &pName, const TType &pType, int pOffset, int pGLDefineType,
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int pSize, int pIndex)
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: name(pName), offset(pOffset), glDefineType(pGLDefineType), size(pSize), index(pIndex), counterIndex(-1),
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stages(EShLanguageMask(0)), type(pType.clone())
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{
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}
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int TObjectReflection::getBinding() const
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{
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if (type == nullptr || !type->getQualifier().hasBinding())
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return -1;
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return type->getQualifier().layoutBinding;
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}
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void TObjectReflection::dump() const
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{
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printf("%s: offset %d, type %x, size %d, index %d, binding %d, stages %d", name.c_str(), offset, glDefineType, size,
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index, getBinding(), stages);
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if (counterIndex != -1)
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printf(", counter %d", counterIndex);
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printf("\n");
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}
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//
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// Implement TReflection methods.
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//
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