Make gl_HitT proper aliases of gl_RayTmax
Changes the gl_HitT builtins properly alias their gl_RayTmax. Previously they ended up as duplicate variables, rather than aliased.
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9 changed files with 303 additions and 327 deletions
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@ -383,7 +383,7 @@ ERROR: node is still EOpNull!
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0:121 Sequence
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0:121 move second child to first child ( temp float)
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0:121 'v11' ( temp float)
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0:121 'gl_HitTNV' ( in float HitTNV)
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0:121 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
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0:122 Sequence
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0:122 move second child to first child ( temp uint)
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0:122 'v12' ( temp uint)
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@ -771,7 +771,7 @@ ERROR: node is still EOpNull!
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0:121 Sequence
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0:121 move second child to first child ( temp float)
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0:121 'v11' ( temp float)
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0:121 'gl_HitTNV' ( in float HitTNV)
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0:121 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
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0:122 Sequence
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0:122 move second child to first child ( temp uint)
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0:122 'v12' ( temp uint)
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