Make gl_HitT proper aliases of gl_RayTmax
Changes the gl_HitT builtins properly alias their gl_RayTmax. Previously they ended up as duplicate variables, rather than aliased.
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9 changed files with 303 additions and 327 deletions
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@ -383,7 +383,7 @@ ERROR: node is still EOpNull!
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0:119 Sequence
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0:119 move second child to first child ( temp float)
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0:119 'v11' ( temp float)
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0:119 'gl_HitTNV' ( in float HitTNV)
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0:119 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
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0:120 Sequence
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0:120 move second child to first child ( temp uint)
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0:120 'v12' ( temp uint)
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@ -760,7 +760,7 @@ ERROR: node is still EOpNull!
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0:119 Sequence
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0:119 move second child to first child ( temp float)
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0:119 'v11' ( temp float)
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0:119 'gl_HitTNV' ( in float HitTNV)
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0:119 'gl_RayTmaxNV' ( in float ObjectRayTmaxNV)
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0:120 Sequence
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0:120 move second child to first child ( temp uint)
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0:120 'v12' ( temp uint)
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