Test Results Only: Include size in implicitly sized arrays (change to unsized).

This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
This commit is contained in:
John Kessenich 2018-03-25 11:46:06 -06:00
parent 7cec64fc42
commit 1c3ab274b1
62 changed files with 2986 additions and 2982 deletions

View file

@ -276,7 +276,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'Coords' ( out block{ out 4-component vector of float Position, out 2-component vector of float Texture})
0:? 'anon@0' ( out block{ out 4-component vector of float Color})
0:? 'transforms' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform 4X4 matrix of float ModelViewMatrix, layout( column_major shared) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout( column_major shared) uniform implicitly-sized array of 4-component vector of float a, layout( column_major shared) uniform float Deformation})
0:? 'transforms' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform 4X4 matrix of float ModelViewMatrix, layout( column_major shared) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout( column_major shared) uniform unsized 1-element array of 4-component vector of float a, layout( column_major shared) uniform float Deformation})
0:? 'normal' (layout( location=3) in 4-component vector of float)
0:? 'colors' (layout( location=6) in 3-element array of 4-component vector of float)
0:? 'transforms2' (layout( location=9) in 2-element array of 4X4 matrix of float)
@ -295,7 +295,7 @@ ERROR: node is still EOpNull!
0:? 'b2' (layout( binding=2) uniform atomic_uint)
0:? 'c2' (layout( binding=3) uniform atomic_uint)
0:? 'd2' (layout( binding=2) uniform atomic_uint)
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@5' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' ( smooth out 3-component vector of float)
0:? 'Color4' ( invariant centroid smooth out 3-component vector of float)
0:? 'position' ( noContraction smooth out 4-component vector of float)